Kyushik Min
Kyushik Min
I wrote information about vector observation on readme as follows. I think this info can help you :) ![image](https://user-images.githubusercontent.com/11716370/94000034-8afc3c80-fdd1-11ea-99d6-bbbc1c2f5fc1.png)
Action is decided based on the neural network of the code and reward is returned as a result of the action as follows.
The speed and lanechange should be changed in the Unity project.
Unity has its own metric and it is not a physical metric in real world. Therefore, it is not meter. I got the velocity or some other values as a...
1. Yes, it is from the environment, which is jeju_camp.x86_64 2. It is implemented by the raycast in Unity. It's similar to the LIDAR. The link of the RayCast is...
@guruvishnuvardan Hi! So, do you want to remove the lane information in vector input data? If you want to do that, you need to exclude the lane information in the...
@guruvishnuvardan It's in the UnitySDK -> Assets -> VehicleSimulator -> Scripts folder. In the VehicleAgent.cs script, there is a collectobservations function. You can change the input data in this function.
@guruvishnuvardan You need to make new Unity Project and Open the UnitySDK. Then change the code and environment. After that, you should build it as a exe or other file...
Hello. Thanks for using my simulator! I used Unity ML-Agents in this project for making reinforcement learning environment. I think there is tutorial in the [ML-Agents official github](https://github.com/Unity-Technologies/ml-agents) I wrote...
I just studied ML-Agents using the examples and github, so I don't know any other book or youtube tutorials.