GreenHand

Results 33 issues of GreenHand

### What would you like to be added? There are different kinds of nodes in our clusters. We want to use a binpack strategy for gpu nodes and use a...

sig/scheduling
kind/feature
needs-triage

to #2821 I just modify the implementation in schedulerCache. Maybe we can design a more nice implementation if needed.

size/M
needs-rebase

### Ⅰ. Describe what this PR does Introduce new api for pod level numa topology policy. With the new api, users can specify numa topology policy for each pod, so...

lgtm
size/L

### Ⅰ. Describe what this PR does ### Ⅱ. Does this pull request fix one issue? to #1912 ### Ⅲ. Describe how to verify it ### Ⅳ. Special notes for...

size/L

**What is your proposal**: Introduce new api for pod level numa topology policy. With the new api, users can specify numa topology policy for each pod, so that pods that...

area/koord-scheduler
kind/proposal

#### What type of PR is this? /kind feature #### What this PR does / why we need it: Add a new plugin to enable local queue sorting and filtering...

kind/feature
lifecycle/stale
size/L
ok-to-test
do-not-merge/release-note-label-needed
cncf-cla: yes

**What would you like to be added**: If there is no pending workloads in ClusterQueue, a partial admitted workload can get more resource by a reclaiming schedule. **Why is this...

kind/feature
lifecycle/frozen

I noticed that when using coscheduling, preempt only one pod a time is not enough. So I am considering about implement a plugin to support preempt more than one pod...

/kind feature #### What type of PR is this? #### What this PR does / why we need it: #### Which issue(s) this PR fixes: Fixes # #### Special notes...

kind/feature
ok-to-test
size/L
cncf-cla: yes
do-not-merge/release-note-label-needed
lifecycle/rotten

**What happened**: I noticed volcano will start scheduling after pc.cache.WaitForCacheSync(stopCh) https://github.com/volcano-sh/volcano/blob/86ff94129a1ea47cdd3389e1f58dc6a79948f55f/pkg/scheduler/scheduler.go#L87-L99 In some cases, if we consume too much time in some events, or if there are too many events...

kind/bug