Krutonium

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![image](https://user-images.githubusercontent.com/3945538/130054419-d599fe90-a80d-4c49-a77a-7901693d9d1d.png)

Assuming that's what is being pulled with the `-git` package, then yes.

You may have to run the game Fullscreen then switch it to a Window for it to happen.

In fairness it does capture perfectly fine - It's just super broken for the Window itself on my system lol.

Actually both games are native, so far as I know! As for their bit-ness, I believe they're both 64 bit. I'm running on x11 throughout. Will do

Okay so exact reproduction: Have OBS Open and Capturing, recording not required The Window needs to either start fullscreen, or be made fullscreen. Then toggle the game into a Window...

Nope, the game stays perfectly functional, well, at least the parts of it I can see! (Also what do you mean by the Linux versions? It's the same purchase as...

The entire log is ``` [krutonium@krutonium-laptop RimWorld]$ cat out.log Set current directory to /mnt/Steam/SteamLibrary/steamapps/common/RimWorld Found path: /mnt/Steam/SteamLibrary/steamapps/common/RimWorld/RimWorldLinux [obs-vkcapture] Init GLX 0.9.1 ```

On Stardew Valley instead: ``` [krutonium@krutonium-laptop Stardew Valley]$ cat out.log Please use SDL 2.0.5 or higher. [obs-vkcapture] Init GLX 0.9.1 NoFpsCap: This feature is not available setGameMode( 'titleScreenGameMode (0)' )...