Kruithne
Kruithne
It's been two years since this request and we've seen quite a bit of change to the site. Any chance that the possibility of adding support for Lua could be...
I'm not sure if there's a full spec floating around, as the Lua documentation is very lax in general, but there's a reference here: https://www.lua.org/pil/20.2.html
Potential candidate for this table: https://github.com/nwjs/nw.js/issues/7591
> @Kruithne this seems breaking, any chance I can get admin access on this project? I can help maintain it since my game depends on it... Why did you tag...
This is a little more complicated than this. We can't directly export shader information for objects, we would only be able to export additional information that is consumed by shaders,...
> The actual approach looks neat and the changes look like the correct approach to do this. > > > > Still I have to ask - is this common...
> This means that (currently) an additional C++ addon must be either compiled or prebuilt. This is a common problem integrating applications with Steamworks (the API for Steam). The library...
A lot of data for the tier stuff is missing, as I recall. I was in the processing of adding it all.. I'm not sure where I stopped. It's been...
Hey! It depends heavily on how the LibArmorToken library would integrate. The data that TransmogTokens uses is very specifically generated for the add-on, and I don't have too much time...
Thanks for the reports Terra/Bryan, I'll try and take a look at this when I get some free time over the next couple of days. Sorry for the delays!