Export shader data on static meshes
Request to export relevant data to easily replicate the shaders for more complicated static meshes
e.g. albedo, masking and UV panning calculations
Most static meshes that have some sort of shader animation that is pretty simple to replicate by just observing it in-game. There are however a few models that aren't. A good example would be 8nzj_titan_water_bubble_01. There are 4 textures on this mesh that are working together to create a shader.
This is a little more complicated than this. We can't directly export shader information for objects, we would only be able to export additional information that is consumed by shaders, such as flags for the UV scrolling animation.
In terms of the actual shaders, you would need to write them yourself in whatever your target application is. In the near future I would like to update our Blender addon to handle some of the more common shader implementations.
I will leave this ticket open so we can check if we export all the necessary information we can for building shaders externally.