Stanislav Zhukov
Stanislav Zhukov
``How did you find out / hear about sol2?`` Found here: http://lua-users.org/wiki/BindingCodeToLua ``What're you using it for?`` New scripting API for [TES3MP](https://github.com/TES3MP/openmw-tes3mp/tree/new-script-api) ``What Lua library did you use before you...
I already did my own tool for ``config.cpp`` binarization, without using CfgConvert.
You can use my fork of RakNet: https://github.com/TES3MP/raknet
I found a lot of information about the records ESM/ESP FO3. http://falloutmods.wikia.com/wiki/Record_Structure_XML
[ESx-Reader](https://github.com/Koncord/ESx-Reader) my implementation of ESM/ESP reader.
Thank you, Can I know your progress on the reader?
~~Check [GetEquippedObject](http://fose.silverlock.org/fose_command_doc.html#GetEquippedObject) in FOSE. I almost found function **EquipItem** in game code~~ P.S. I realized too late that it is no longer necessary
I think it's better than use two compilers. Just in case, I left support of the Visual Studio with macros.
I found the address of which is responsible for the weapon damage. Original: Address Hex dump Command 0071E18A 0F84 24060000 JE 0071E7B4 Path: Address Hex dump Command 0071E18A E9 25060000...
Or if need block all damage: Original: Address Hex dump Command 0071C97A 0F84 1C150000 JZ 0071DE9C Path: Address Hex dump Command 0071C97A E9 1D150000 JMP 0071DE9C 0071C97F 90 NOP