pboman3
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Binarize option for packing
Would be nice to have a binarize option for *.cpp
and texture files to the packer.
Hi. Binarization requires much effort and I'm not sure I have enough resources to implement it any soon.
Perhaps you could make calls to the BI tools like CfgConvert to offload the rapification task.
I already did my own tool for config.cpp
binarization, without using CfgConvert.
Ooops I meant it as a reply to Winseros
In any case, I don't now have the time to handle it right now.