Tomasz Chabora
Tomasz Chabora
You can achieve this with EditorExportPlugin. It allows you to customize resources based on feature tags (though it still requires extra code like in your example; you can however handle...
The movement should be reversed, that's how panning works everywhere else. Ideally the cursor should also change to CURSOR_MOVE. Also the panning should be disabled if the scrolling is inactive....
Script editor cursor is broken. Shows default cursor instead of text one.
Script panning seems too fast. https://github.com/user-attachments/assets/28293f32-7232-4505-95e0-d3ac02c86046 It's like it treats lines as pixels?
> Fixed Almost. The horizontal scrolling is super slow. Looks like it needs different speed on each axis?
When you undo/redo adding variables, they are not getting assigned again 🤔
Well I'm not sure if there is a reasonable fix. You'd have to keep the drop data info in script editor's history, so it's applied every time you redo the...
There is a proposal for that: https://github.com/godotengine/godot-proposals/issues/1152 > Should I also do an insert_icon_item to match add_icon_item for completeness? `add_icon_item()` is just `add_item()` with empty text 🤔I don't think it's...
IMO the button needlessly uses 2 icons. It could always show the open eye icon, pressed/released already look different. Also you could add some tooltip for the button.
The button changes both icon and pressed state (the eye is colored, because it uses the pressed style). Maybe at least disable the toggle mode to make the button change...