kMirrors
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Planar reflections for Unity's Universal Render Pipeline.
Hello ! Everything works perfectly, but in vr there is a bad looking offset between the two eyes, do you have any idea for that ? Thanks
If a base and overlay camera are being used in the scene the mirror will not work as expected.
I'm being especially dumb today but I can't get this to work. The Wiki implies I just need to add it to a scene but I can't see anything in...
I'm observing an odd artifact when I have a scene with multiple mirrors. I switched the various mirror components into local mode and set them to pass their texture to...
thank you so much for this amazing package. **I would like to know how to set up multiple mirror at the same time?** When i assign Kmirrors to different surface...
By following the wiki I got to a point, where last thing to set up in my project is to select the source of environmental reflections on a material with...
I changed Mirror.cs:218 from if(!descriptor.Equals(m_PreviousDescriptor)) to if(!descriptor.Equals(m_PreviousDescriptor) || m_RenderTexture == null) Not sure if ideal but works for me.
Add graphics tests to cover visual elements that cant be covered by editor tests. Investigate different ways to implement a graphics test framework. Tests to consider: - Projection - Orthographic...
Currently reflecting a surface that has mirror reflections is undefined. Look in to recursive planar reflection (see paper [here](http://www.cse.chalmers.se/~uffe/xjobb/Readings/Reflections/Rea-time%20Recursive%20Specular%20Reflections%20on%20Planar%20and%20Curved%20Surfaces%20Using%20Graphics%20Hardware.pdf))