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Disabling and reenabling a Mirror GameObject does not recreate RenderTexture if camera descriptor unchanged

Open cLick1338 opened this issue 5 years ago • 0 comments

I changed Mirror.cs:218 from if(!descriptor.Equals(m_PreviousDescriptor)) to if(!descriptor.Equals(m_PreviousDescriptor) || m_RenderTexture == null)

Not sure if ideal but works for me.

cLick1338 avatar May 01 '20 16:05 cLick1338