KingOfSquares
KingOfSquares
So when the player tries to drop the item it would pop back into the inventory? Would that not potentially just clog the player inventory?
All `Tickables` does also need to be handled somehow
> Regarding ParticipatingFilter and MatchPhaseFilter, yeah those implement `` and ``, so they definetly are in this version of pgm, it is possible that they are not dynamic and that's...
You would still need to support protos for older XML, why not just jump to 5.0?
A way to display XML in game
Yes, filters that test something that happened instead of something that is happening should probably just rise for a single tick. Easier than making a separate system
Proposed solution to the second issue, create 3 versions of every string that have noun variables, male, female and neuter. The choice of which version to be used should be...
Proposed solution to the first part of the first issue, create a template `{0} {1}` where 0 is adjective and 1 is noun, such that languages can specify which order...
Propsed solution for the second part of the first issue, just create two versions each orientation. `misc.north.adverb` `misc.north.adjective` etc..
This would be easier to implement with proper version naming after new features/bugfixes/refactors? Instead of latest commit id Like: PGM 1.0 PGM 1.0.10 PGM 1.3.4 PGM 2.0