unity-deterministic-physics
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Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Execute ExampleScene, all objects will penetrate the ground!
Hi there, You reference the Units DOTS Physics package in your readme, which claims to be deterministic in its description. Is the difference here that the Unity DOTS Physics package...
Hi, Can you add support for 2D physics + a 2D example? Thanks!
Not sure why but webgl builds are pretty laggy.
First of all I'd like to thank you @Kimbatt for sharing this project. So far it has worked great. Unity DOTS physics has editor authoring components with the included Unity.Physics.Editor...
Is it possible to roll back the physics engine to an earlier state with collisions?
Hi, The `UnityS.Transforms.Translation` component, which is made to be a soft float equivalent to the `Unity.Transforms.Translation` component, doesn't affect the actual position of an object. While I'm not 100% certain...
I tried playing around for few days with these packages, sadly I can confirm it is far from production ready. Cylinder/Mesh colliders are very unstable. Also tried the same setup...
Will it be updated later