Kimbatt

Results 9 comments of Kimbatt

Exactly, DOTS physics is only deterministic on the same machine, so it's not guaranteed that the physics simulation will be the same on PC, Android, WebGL, etc. This project guarantees...

> from my test, it seems to be deterministic on different platforms. The video in the reddit post shows that they are different on pc, webgl, and android. It's possible...

You can use [PhysicsWorld.Clone()](https://docs.unity3d.com/Packages/[email protected]/api/Unity.Physics.PhysicsWorld.html#Unity_Physics_PhysicsWorld_Clone) to create a snapshot of the current state of the physics world, and you simply use the snapshot physics world when you want to roll back...

Hi, I made this project only as a proof-of-concept, and I probably won't implement the editor functionalities; I'd need to make extra sure that the physics state is set up...

Hi, 2D physics work in a completely different way, so you'd need a different engine from 3D. You could try a [C# port of the box2d engine](https://github.com/benukhanov/box2d-netstandard), and replace all...

I think that is because there are a lot of optimizations that cannot be done in webgl builds, like multithreading and SIMD instructions, I'm not a 100% sure either.

Hi, This error usually happens when the browser cannot open a file, for example, because it's not readable, or was deleted/renamed after being selected (see [here](https://developer.mozilla.org/en-US/docs/Web/API/FileReader/error_event)). I've updated it, so...

I also encountered this issue, managed to narrow it down: this issue only happens if there is a steiner point on a boundary edge, and the point is sorted in...

Hi, I have a c++ desktop application, which uses wgpu-native for rendering. I'd like to compile this application to webassembly, using emscripten. I already managed to compile it without using...