Frank Force

Results 17 issues of Frank Force

I've put some thought into this over the 1000 or so dweets I've published and here's my suggestion, it's very simple. Change the limit to 280 bytes. There are many...

Investigate using a variant of [roadroller](https://github.com/lifthrasiir/roadroller) to improve compression... ``` const options = { inBits: 7, outBits: -81, sparseSelectors: [0, 1, 2, 3, 6, 7, 13, 21, 25, 42, 50,...

It should be save to remove quotes around key names and number values and add them back in when uncrushed. This should result in smaller crushed strings in nearly all...

It would be nice to have an option for crush to mangle the output a bit so it is not easily readable. This would be pretty easy to do with...

I have a really nice A* implementation in my older c++ engine that I need to port over to JS. Thinking about porting that over to js and adding some...

I am working on a new logo for LittleJS. Here are a few prototypes with help from AI for what I am thinking... ![1](https://github.com/KilledByAPixel/LittleJS/assets/16227600/4cb0f5b2-e0bb-43c8-8a20-d39e277b7208) ![44855](https://github.com/KilledByAPixel/LittleJS/assets/16227600/bdbd764c-2f9f-41b5-8c77-6a4ac2b90d86) ![OIG](https://github.com/KilledByAPixel/LittleJS/assets/16227600/c7464f3d-3407-4201-88c5-c752950f4ecd) ![13](https://github.com/KilledByAPixel/LittleJS/assets/16227600/3d280c6c-080b-48cd-8c63-3bbd302f35ec) Which of these...

webgl2 is widely supported, we should probably change the engine over to use it. all the webgl stuff is already wrapped up super tight so it shouldn't be too much...

Currently users set what tile in a texture by passing in a size and tileIndex to the drawing functions. This is not ideal because all tiles must be on a...

I wrote up a full tutorial for how to make breakout with LittleJS. This serves as a great intro over all the basics of the engine. https://github.com/KilledByAPixel/LittleJS/tree/main/examples/breakoutTutorial We need more...

The webgl solution that is used is very fast, but could be faster. I am not sure what is slowing it down, it is probably something simple that could make...