Frank Force
Frank Force
Hi, a few things... > I also think we could move to a purer JS, by removing the S / C etc shorthands. This breaks legacy dweets, so we would...
You got it exactly. The problem I have with the current compression is it is dumb, because it doesn't actually compress anything. I mean it's a brilliant invention but completely...
> Another alternative is to add a preamble when remixing since there's now more space: I don't think that would work by just adding it at the top because so...
If you do get rid of the shortcuts, I think it would make sense to get rid of some other variables too like frame, FPS or anything else that pollutes...
Thank you, I appreciate the feedback everyone! About 280 bytes - it must be utf-8, i think we have all decided - the unicode compression techniques are no longer viable....
I'm sure it can be done with web workers, but my concern is running at a smooth 60 fps if the dweet runs fast enough to allow it. The only...
https://www.dwitter.net/d/14409 - Test with and without the loop protection code. (It seems to make no difference.)
I implemented a new loopbuster system of my own design for CapJS http://capjs.3d2k.com/ The code is very simple and should handle both for and while loops. This is the main...
This would be good, because I'd like to see more audio dweets. I started to address this issue from within Dwitter by creating a small audio libary called DOMP. https://www.dwitter.net/h/domp
Domp handles starting and stopping audio when clicked on as well as some other handy stuff. Would it be possible to have Dwitter create an default audio context the same...