Kex
Kex
see http://steamcommunity.com/workshop/filedetails/discussion/723217262/1489992713693060688/ see https://forums.bohemia.net/forums/topic/191113-achilles/?do=findComment&comment=3315004
### Tasks: - [ ] Feature: Customized filling of vehicles (e.g. #17) ### Requirements: - [ ] Feature: RscListNBox for Achilles_fnc_ShowChooseDialog
tasks yet to be assigned
- [ ] Permanent Weapon Loss > #### Steps to reproduce: > 1) Apply the "Ambient Animation" module and use an animation that has no weapon > 2) Apply the...
> https://github.com/ArmaAchilles/Achilles/blob/0e1d0bd1a66911e517cd1c505a3d268412a017d8/%40AresModAchillesExpansion/addons/modules_f_ares/DevTools/functions/fn_ExecuteCode.sqf#L40 compiling code is a waste. The game will turn it back to string. Then send the string over, and compile it on the target to execute it there....
We could provide an alternative to position logics to select positions in a selection option like manner. This would, for instance, make the suppression module target selection more similar to...
**1A-3 | Jorjii .C**: I'd love to see a feature which allows you to holster the AIs weapon with a hotkey like the smoke grenade one , as it would...
### Changes: - [x] ~Use RscTreeSearch ctrl class for Advanced Compositions~ (moved to #65). - [ ] Generalize GUI functions with dicts. - [ ] Copy and paste and save...
- [ ] Create a new module category `Medical` for the Vanilla part of the Achilles modules. - [ ] Get rid of the ACE version `Heal` (ACE provides `Full...