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Revision of The Reinforcement Module II

Open Kexanone opened this issue 8 years ago • 3 comments

Tasks:

  • [ ] Feature: Customized filling of vehicles (e.g. #17)

Requirements:

  • [ ] Feature: RscListNBox for Achilles_fnc_ShowChooseDialog

Kexanone avatar Dec 27 '17 02:12 Kexanone

My idea, for your perusal, hopefully now in the right place:

A possibly simpler idea for expanding on the reinforcement function would be to add one or two new fields in the Spawn Reinforcements dialog, so the user could specify two or three different (or the same) groups to spawn in the selected vehicle. Any soldiers that don't fit would be auto-deleted, as now. So the user could either spawn several small groups into the same truck, or several full squads to parachute out of a C-130.

ArchangelM127 avatar Dec 11 '18 17:12 ArchangelM127

Yes, this is essentially, what this issue is all about. RscListNBox is the control used for the inventory attribute window. It's the thing you have a list of items and you can add more/remove them with +/-.

Kexanone avatar Dec 11 '18 17:12 Kexanone

RscListNBox is a terrible name, these aren't the days of rock n' roll :D

CreepPork avatar Feb 16 '19 13:02 CreepPork