Kex
Kex
- [ ] Waypoint delay settings like in Eden. - [ ] Waypoint completion radius (also check for cycle WP work around!). - [ ] Search and garrison waypoint.
- [ ] Make use of ACE interaction menu. - [ ] Proximity based intel (see #74). - [ ] New progress bar for downloading/hacking (on tablet/notebook screen). - [...
see http://steamcommunity.com/workshop/filedetails/discussion/723217262/1700542332325411592/
**Arma 3 Version:** `1.80` (stable) **CBA Version:** `3.5.0` (stable) **AresModAchillesExpansion Version:** `1.0.0` (stable) **Mods:** ``` - CBA_A3 - AresModAchillesExpansion ``` **Description:** - Suicide bomber charges his victim even after the...
Would allow regaining control of AI if Vcom is present. This would be something similar to GAIA in MCC.
- [ ] Make use of BIS_fnc_unpackStaticWeapon / BIS_fnc_packStaticWeapon - [ ] bis_fnc_showSubtitle. - [ ] special icon for objects with intel/... - [ ] Check new syntax for enableEnvironment....
- [ ] uncurable pain - [ ] uncurable unconsciousness
see [Steam Discussion](http://steamcommunity.com/workshop/filedetails/discussion/723217262/1327844097126362919/)
I assume it's based on the fact that lbCurSel triggers EHs as well.
Basically a similar implementation to the reinforcement module.