Kermalis

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I had another instance where everything was black ![image](https://user-images.githubusercontent.com/29823718/167807444-87a5f39e-56ab-44fa-ac1f-c85bfdc73163.png) Again, only the model was affected. Sponza with no IBL One more boot after, and everything is back to normal ![image](https://user-images.githubusercontent.com/29823718/167808087-a38fd34c-d0d7-419c-83c3-859aec881f73.png)...

The assets folder is not in the expected path. You can use my branch where this is fixed

If you match the GRID_SIZE_X and GRID_SIZE_Y in the light cull shader and the RenderManager to the aspect ratio of the screen, then they work fine. But those are constants,...

https://user-images.githubusercontent.com/29823718/149680630-b126cad3-1d7d-4d16-b613-4bad27fc349b.mp4

Same problem when shrinking the size of a tileset

Cannot really rely on `Obj.GetDirectionToLook(Position myPos, Position otherPos)` because of sideways stairs. It'd also possibly mess up with currents/waterfall/spin tiles, or with ledges

Not sure how you were able to have 0 blocks because when there's only 1 block the remove block button would not remove the last block, it'd reset it

I think this will need one of the upcoming changes I mentioned in the other branch. Basically there are supposed to be two types of channel but I merged them...

I'll check this out soon I think, but can you give the names of some specific tracks that were not working or crashing?

Golden Sun triangle waves also have the same issue. It could be interPos resetting in the channel? But interPos shouldn't reset for the MLSS ones, so I'll have to see.