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Handle missing/invalid assets through exceptions instead of crashing

Open Kermalis opened this issue 5 years ago • 1 comments

If you were to add a block, use the new block in a map, save the map, and reload the map without saving the blockset, you would get an exception because the block id doesn't exist

Kermalis avatar Nov 16 '19 17:11 Kermalis

Same problem when shrinking the size of a tileset

Kermalis avatar Nov 27 '19 03:11 Kermalis