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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C# port of https://github.com/Kermalis/HybridRenderingEngine, which is a branch of https://github.com/Angelo1211/HybridRenderingEngine

Using Silk.NET and ImageSharp

Many fixes and improvements have been applied compared to the base repo!

Images from the other repo (not using proper gamma correction, I should take my own pictures, but here you go):

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