Kein
Kein
### What happened?  ### Steps to reproduce 1. Install demo: https://store.steampowered.com/app/1231990/ 2. Install Bepinex 3. Run ### BepInEx Distribution Bleeding Edge from BepisBuilds ### Log outputs ```txt Fatal error....
Talking about the usmap files produced by https://github.com/Encryqed/Dumper-7 It seems to be loading just fine, but when it comes to process UASSET, it only capable to outputting very basic info,...
### Godot version 3.4.4.0 ### VS Code version 1.95.1 ### Godot Tools VS Code extension version 2.3.0 ### System information Windows 10 ### Issue description After pointing out to `Godot_v3.4.4-stable_win64.exe`...
Missing global functions for `Types.lua`
``` ERROR: Method failed. Returning: ERR_PARSE_ERROR at: load_byte_code (modules/gdscript/gdscript.cpp:762) ERROR: Cannot load byte code from file 'res://addons/mod_loader/mod_loader_store.gdc'. at: (modules/gdscript/gdscript.cpp:2180) ERROR: Failed loading resource: res://addons/mod_loader/mod_loader_store.gdc. Make sure resources have been imported...
Pretty much the subject. Right now Rezen by default writes v3 UTOC packages: 
The resulting UTOC and UCAS arent encrypted but the tool set `isEncrypted` flag regardless in UTOC header: 
By default bitfix always checks for `bitfix/` data folder in the same directory where lib's binary is. A global ENV variable that overrides and points to custom directory would be...
As per title - an ability to load/use compiled lua scripts
This is just a backburner FR. It is probably not feasible under win64 because we need to proxy the calls but this should be possible on Linux.