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Unable to add modloader to 3.4.4.0

Open Kein opened this issue 1 year ago • 3 comments

ERROR: Method failed. Returning: ERR_PARSE_ERROR
   at: load_byte_code (modules/gdscript/gdscript.cpp:762)
ERROR: Cannot load byte code from file 'res://addons/mod_loader/mod_loader_store.gdc'.
   at: (modules/gdscript/gdscript.cpp:2180)
ERROR: Failed loading resource: res://addons/mod_loader/mod_loader_store.gdc. Make sure resources have been imported by opening the project in the editor at least once.
   at: (core/io/resource_loader.cpp:270)
ERROR: Can't autoload: res://addons/mod_loader/mod_loader_store.gdc.
   at: (editor/editor_autoload_settings.cpp:347)
ERROR: Condition "!info->node" is true. Continuing.
   at: update_autoload (editor/editor_autoload_settings.cpp:488)

Is mL 6.2.0 not compatible with 3.4.4.0? Then why it is not mentioned anywhere? Which version should I download?

Kein avatar Dec 06 '24 21:12 Kein

Hey there, please use the non-compiled version from the releases (source code.zip). The compiled version is only usable through the pcktool

Qubus0 avatar Dec 06 '24 22:12 Qubus0

Thanks, but from what Ive just read there is no support for 3.4.40 anyway, at least not for latest version.

Which last ML version had 3.4.40 support? And are there 3.4.4.0 compatible tools that can still inject the payload into 3.4.4.0 based game(s)?

Kein avatar Dec 06 '24 23:12 Kein

It's mostly compatible with 3.4, the only difference being methods called on Time for logging. If you launch the loader in a decompiled game you'll hit only those as errors - you can simply replace those methods with the identical ones from the OS class in 3.4

Qubus0 avatar Dec 06 '24 23:12 Qubus0