Results 36 comments of Kehom

Hello there. > add a column of type "color" to the database, godot has that built in very nicely Oh! Very nice idea! Will work on it! > add an...

For Godot 4 I intend to migrate everything that is relevant to [GDExtensions](https://godotengine.org/article/introducing-gd-extensions) the moment it allows an extension to have dependencies on other extension(s). When I say relevant, things...

I'm not aware of any pull request related to that. However I do know there are plans to make a GDExtension depend on another one. Nevertheless, after Godot 4 final...

> I have just ported the DebugLine3D code to Godot 4 since I wanted something similar anyway. I would be happy to open a PR for it if you want...

The `correct_in_snapshot` can be used with non player entities and it kind of should be used. The topic *Prediction Without Input Data* in the [tutorial](http://kehomsforge.com/tutorials/multi/GodotAddonPack/part02/) showcases how to re-simulate non...

Ohh damn. Silly me! I should not write answers when half asleep! I will think about something to allow corrections of non player entities. More specifically, to locate the correct...

That is normal and the difference will be even bigger when latency increases. That is a byproduct of locally running the simulation. In a way, the client will always be...

I did think about sending extra information to facilitate things. The thing is, regardless of what data is given, because the client is ahead of the delivered data, there will...

OK. That's probably a big problem of how I "faked" static variables. Just to test things, could you please test deferring the call to add the item into the bag?...

That happens because when the button is pressed it's almost certain that the initialization will be completed when it is pressed. I doubt someone will be able to press it...