Kehom
Kehom
Hello, I have never player S.T.A.L.K.E.R so I have no idea how its inventory system works. Please explain a little bit of it. Perhaps the desired can be achieved with...
OK, let see if I understood this correctly before I attempt to find a solution to your case. The *Your Items* bag is where you put the items you want...
Ok. I will work on something that should allow this kind of behavior. While reviewing things here I have noticed I completely forgot to provide means to manually drop an...
> This will probably require additional interpolation on clients, right? If yes I am thinking If this could be another subtask for this to do some default interpolation when using...
Currently there is no way to disable deltas for some specific entity types. I'm evaluating a few options to provide this feature.
Yes, it would allow to simply not send that if the player is not visible to other players. I already have an idea of how to implement it. It will...
I will dig into it. My initial release didn't contain the delta snapshot compression because of lots of problems. Apparently it wasn't ready yet!
I spent quite some time trying to replicate this issue but it simply didn't happen. Tested on both ENet and WebSocket modes, with multiple clients connected and even using clumsy...
Ahhh. You just described one edge case I didn't consider specifically for the delta compression. Yet, it's is the main reason I still didn't implement the entity culling system. That...
Well, this is rather difficult to be (properly) done purely from GDScript. I'm not sure if GNative would be any better. My original intention was to perform the entire correction...