code_gs
code_gs
> > the effect is even displayed through the player model > > I'm personally do not think it's a much of a problem It must be fixed if this...
As a workaround, you could add the prop's position with https://wiki.facepunch.com/gmod/Global.AddOriginToPVS to force is to always transmit.
>Backward compatibility is void Well you just gave the reason why this will never be accepted.
>It is a shame UniqueID has been documented too lately. Devs continue on using it unknowingly... "hey I'll just use UniqueID because of its name" Is the giant warning on...
Just leave Evolve how it is. People rarely use it, but compatibility and support should be maintained. Also leave the uqid key how it is for backwards compatibility.
A Lua implementation of this PR, as well as fixes for the aforementioned issues can be found here: https://github.com/Kefta/gs_skilllevel
Do you think this functionality should be added as a new argument, instead? It might break compatibility if this behaviour wasn't expected.
Fixes https://github.com/Facepunch/garrysmod-issues/issues/2611
won't yes can't no