code_gs

Results 205 comments of code_gs

It's the same args as Source's CalcViewModelView. It's very arbitrary to design your entire API around a JIT limitation.

Compatibility with current addons should be the number one priority: it's too late to be limiting the number of args sent into hooks. Varadic hook returns were removed during the...

65535 is a lot, but I do agree it would be better to network a string table index instead. Problem is that it would require realm syncing the indicies which...

If you assume the server had 1000 models with the max 32 submaterials each plus the previously assumed worst case 10000 message count, you'd still be left with ~20000 open...

> > I think a better implementation would be registering the coloured chat message shared, assign & agree on a unique identifier for each registered coloured message, and then simply...

This should be user configurable. If I join a server, I wouldn't want my client to continue searching.

I am still not the only user who expects this behaviour. What is wrong with putting this behind a convar or more preferably a menu setting? It can even be...

This will be faster in x86_64's JIT.

Get/SetFriction would have to be shared for players and network any updates to the client since player movement is done shared. Other than that, adding friction support to player movement...