code_gs
code_gs
I will update the code to be more concise and readable this week
I hadn't tested yet because I haven't finished the new model I referenced in the OP, so yes it is going to be non functional. Deleting all the unused bones...
To begin collecting feedback on the general structure and see if there'd be any problems with using a new model. I have been using the draft feature for PRs which...
Me too.
I would love to start porting DoD animations for GMod (real prone!!!)
prop_ragdoll and hl2mp_ragdoll have internal classes that actually manage the bone data of the ragdoll. Since they don't call their BaseClass' SetupBones under most conditions, manual hook calls and ManipulateBone*...
@mcNuggets1 You must set NWVars shared in a predicted environment or else you'll get prediction errors which is the cause of movement lag.
But base is still loaded by the engine regardless. Making for some pretty nasty hacks if you want the clientside functions to not be called. It's easy enough to say...
@neico It's GM.BaseClass