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This is purposefully replaced in multiplayer Valve games for interp reasons: https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/se2007/game/shared/predicted_viewmodel.cpp#L47-L71 I would also love this for GMod, but the baseviewmodel sway code may need some refining to work...

You can always add this yourself with GM:CalcViewModelView or SWEP:GetViewModelPosition.

GMod cannot just add content made from other people without their permission.

I don't think the GMod devs are going to do that. Valve has systems in place to submit community content for their games - Facepunch does not have the same...

It should be put behind a convar to keep the HL2 behaviour at least.

Video of the movement issues here: https://www.youtube.com/watch?v=cpofWYw9avo

https://github.com/ValveSoftware/Source-1-Games/issues/1272 is also an issue.

This isn't too easy since ``SF_BULLSEYE_NONSOLID`` just adds the ``FSOLID_NOT_SOLID`` flag, and there is no FSOLID option for ignoring players, specifically. This could be solved in Lua with https://github.com/Facepunch/garrysmod-requests/issues/1074 or...