Kaydax
Kaydax
I have used both lame and wav and still had no hope in finding out why this happens. I pipe have piped the data stream of the file from both...
# Here are all the known issues: ### Multiplayer: - [ ] Choppy movement when crawling / swimming - [x] ~~Other players will seem to be crawling when very close...
The tile explains it all. _also sorry about the other two request. I scuffed them_
**Is your feature request related to a problem? Please describe.** Currently DPP only supports `xsalsa20_poly1305`, however discord supports all of these other types: - aead_aes256_gcm_rtpsize - aead_aes256_gcm - aead_xchacha20_poly1305_rtpsize -...
Fix this such as: - This fix the issues with spheres having spikes when using a different radius - Making cylinders work the same way as in csg.js, as well...
If you are interested, I made an AUR package for the repo for anyone on Arch who wants a quick and easy way to install the package: https://aur.archlinux.org/packages/dectalk-git
This not only fixes #11 but also allows MultiYggdrasil to support versions older than Minecraft 1.17. This also adds shadowjar remapping of asm and gson, allowing it to work with...