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Zelda 3 Randomizer Template ASM

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Edit: I'm hijacking this issue thread to track v31 changes to the MSU-1 support and other various music-related changes, and relevant bug reports. Trying to keep track of things on...

CopyDialogIndirect() contains the following loop that controls how much it copies: ``` ?loop: LDA [$00], Y ; load the next character from the pointer STA !DIALOG_BUFFER, X ; write to...

Getting the combo item Sword+Shield downgrades your progressive swords.

This "issue" exits to provide Karkat with notes about spawning in a single entrance cave (specifally c-shaped house) for inverted mode. Please read this carefully. Doing this in the approach...

1. ) Overworld Standing Items can be collected during Rain State in Dark World These locations are always Heart Pieces. Randomized item can still be collected after ending Rain State....

In key-sanity, vanilla small keys in chests do not immediately show up on the menu. They only appear after certain types of transitions like leaving the dungeon, or once a...

Right now the the credits list item stats for total chests, total items found in other ways, total items altogether, and the number of chests opened in each dungeon. This...

This is a (for lack of a better term) tracking issue for things we could track in the ROM and SRAM but currently don't. These are just ideas and suggestions...

I don't see any reason for us to be using direct bytes when we could be mapping strings to the bytes for greater clarity. Not really a big difference, but...