z3randomizer
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MSU-1 Audio
Edit: I'm hijacking this issue thread to track v31 changes to the MSU-1 support and other various music-related changes, and relevant bug reports. Trying to keep track of things on Discord isn't working out.
New features for v31:
- Dungeon-specific music. See the expanded track list below
- Add new track (15) for the dark woods.
- Fix bunny music in inverted mode. Bunny music now matches bunny transformation in the light world.
- Fix music loading after fluting in inverted mode.
- Add support for multiple audio packs with runtime switching (potential crowd-control support, or maybe a menu)
Expanded track list:
- Title ~ Link to the Past
- Hyrule Field
- Time of Falling Rain
- The Silly Pink Rabbit
- Forest of Mystery
- Seal of Seven Maidens
- Kakariko Village
- Dimensional Shift (Mirror)
- Dark Golden Land
- Unsealing the Master Sword
- Beginning of the Journey
- Soldiers of Kakariko Village
- Black Mist
- Guessing Game House
- Dark Woods
- Majestic Castle
- Lost Ancient Ruins
- Dank Dungeons
- Great Victory!
- Safety in the Sanctuary
- Anger of the Guardians
- Dungeon of Shadows
- Fortune Teller
- Dank Dungeons (Copy)
- Princess Zelda's Rescue
- Meeting the Maidens
- The Goddess Appears
- Priest of the Dark Order
- Release of Ganon
- Ganon's Message
- The Prince of Darkness
- Power of the Gods
- Epilogue ~ Beautiful Hyrule
- Staff Roll
Dungeon-specific tracks:
- Eastern Palace
- Desert Palace
- Agahnim's Tower
- Swamp Palace
- Palace of Darkness
- Misery Mire
- Skull Woods
- Ice Palace
- Tower of Hera
- Thieves' Town
- Turtle Rock
- Ganon's Tower
Bosses:
- Eastern Palace
- Desert Palace
- Agahnim's Tower
- Swamp Palace
- Palace of Darkness
- Misery Mire
- Skull Woods
- Ice Palace
- Tower of Hera
- Thieves' Town
- Turtle Rock
- Ganon's Tower
Code has been updated to correct the load and wait timings to match the SPC. These changes require the "No BGM" option to be enabled, otherwise you will hear both the MSU-1 and SPC tracks at the same time. Unfortunately, this means losing the SPC fallback feature of the MSU-1, so you'll need to be sure that your audio pack includes all of the BGM tracks, including the mirror warp (I kind of feel like the mirror warp should have been excluded from the No BGM option, but that's a separate issue...)
I actually agree about the mirror warp and plan to mention that at a future point. At any rate, the patch appears to meet all of the criteria for inclusion so I'll probably get to adding this during the next let's dev.
Here's a list of MSU-1 audio packs currently available (listed in alphabetical order, just scroll down a bit). There are currently 3 different packs available, but I'm also 90% with a heavy metal pack, which kinda started out as a joke, but has really been growing on me... I just need to find a couple of the short jingles and Soldiers of Kakariko before it's ready for release.
https://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good
Since MSU-1 has been incorporated, I could close this, but I think I'm going to go ahead and update the top post to turn this into a tracker for the new work I'm doing on dungeon-specific tracks and other related features.
Silence bug (I thought I fixed this... maybe it's not live yet?). Caused by a race condition between fadeout and new track load.
https://clips.twitch.tv/HungrySullenRabbitArsonNoSexy