Kas-tle
Kas-tle
Hello, could you see if the issue persists with a clean server (only Geyser and Floodgate)?
Maybe. I will look into it.
We can fix the display for both Bedrock and Java, as well as the animation when used by Java players per the linked PR above. However, we cannot allow the...
Posting a conversation from Discord with some potentially relevant info for completeness: ``` Kastle: Has anything changed since 1.16 that would make this less tedious to fix? Someone asked me...
Curious if you guys would be willing to add durability onto this as well. I assume the strategy being taken is just passing it off as a custom item as...
@DoctorMacc > 3D items appear to be possible, but difficult. https://wiki.bedrock.dev/tutorials/custom-item-models.html#3d-item-models Doing that programmatically, as well as any possible conversion between Java model format to Bedrock model format, is not...
Thanks for the answer on durability. I was also wondering if there will be any option to still manually upload the pack that is sent to the bedrock client in...
Looking at some resource packs generated by that plugin, the main thing that stands out to me is that it seems to make use of namespaces, which I don't believe...
To be fair, that isn't really the case from what I've seen... namespace use in resource packs wasn't even documented on the wiki til around 1.15, though it was always...
Regarding the pack converter, should I open a separate issue on that repo (https://github.com/GeyserMC/PackConverter) for namespaces or is just mentioning it here sufficient?