Kas-tle
Kas-tle
Also please add viaproxy to be archived as build artifacts by the pr and build actions.
In [pullrequest.yml](https://github.com/GeyserMC/Geyser/blob/master/.github/workflows/pullrequest.yml#L83-L89) as well :)
> Looks good overall, just some minor details. I'm not really a big fan of setting the Floodgate auth type manually, but I'm not sure whether that can be reasonably...
Try without protocolize and simple voice chat
Well, ideally try with no plugins to confirm it's not a conflict.
In the case of the skeleton there does seem to be a slight difference between how shooting looks on Geyser and Bedrock single player:   Notice in the top...
Looks like a duplicate of https://github.com/GeyserMC/Geyser/issues/3809
What is the server view distance and what is the view distance of the bedrock client?
Setting the server render distance further will only increase the frequency of the issue. It must be decreased to below the render distance of the client.
Given reducing the render distance solves this issue this is a duplicate of https://github.com/GeyserMC/Geyser/issues/3809 so I'll be closing this and you can follow for updates there. Unfortunately we have not...