Alexander Akulich

Results 71 issues of Alexander Akulich

Both undead and ninja stun uses the same 'freeze' property of character. We should use a new custom property for undead 'dead' state (at least we should use different properties...

Bug

The class is expected to spawn/summon something (bats or bugs or laser dots) which move around the character in a close range (maybe radius 12 tiles). Random points (ideas/suggestions, nothing...

Gameplay
Feature

On a player connected the server but at least 24 hours later after the prev message send a one-line message (as a part of 'welcome'): - Inform "not-infclass" client users...

Feature

### Summary - Disable hook damage - Hook grab max duration 5 - Hammer damage 3 Maybe: - cap HP at 10 - limit the spider healing ### Description Change...

Gameplay
Feature

- Extract Infc code from `CPlayer` to `CInfClassPlayer` - Extract Infc code from `CCharacter` to `CInfClassCharacter` - Extract Infc classes code to `CInfClassPlayerClass` and subclasses - Extract Infc code from...

Refactor
Tech

Proposal: - 16 players: 8 humans and 8 zombies - The teams defined before the round starts. - The infected or killed humans join the specs (those specs should not...

Question
Gameplay
Feature

Gameplay
Feature

Import https://github.com/ddnet/ddnet/pull/639 and the further updates

Refactor
Tech
Feature

See `https://github.com/ddnet/ddnet/pull/7216`

Question
Tech

Consider some kind of capture (spawn?) points to help the infected spread the word spread the infection.

Question
Gameplay
low priority