Alexander Akulich

Results 73 comments of Alexander Akulich

Hello. I would like to use `breathe` for various Qt-based projects and probably you can expect more users because the Qt documentation tool (`qdoc`) became virtually unusable for anything except...

Dear Wladimir, thank you for this extension. It would be great if the project will cover the another google site (namely youtube.com). Right now we have `https://www.youtube.com/redirect?redir_token=...&q=https%3A%2F%2Fgithub.com` instead of proper...

Yes. The point is that we have EAX code everywhere. E.g. https://github.com/OpenXRay/xray-16/blob/ai_cleanup/src/xrSound/SoundRender_Core.h#L74 I started to ifdef it out, but found that some components (https://github.com/OpenXRay/xray-16/blob/ai_cleanup/src/xrSound/SoundRender_Environment.cpp) probably needs to be rewritten.

OpenAL Soft is the only implementation for Linux and there is no any issues so far. Even more: "EAX should be considered deprecated as a developer interface. New development should...

I added the container index to the debug message to investigate a similar issue. I think I also had to add another debug message to the end of `CreateTextContainer()` to...

> How can you drop `IsAlive()` > Am I missing something? > As the commit says, I removed non-const `IsAlive()`: https://github.com/ddnet/ddnet/blob/7348bf4d56db0a389e561e04cb90a0c99fe8a2cd/src/game/server/entities/character.h#L247 The `const` one is still there, at line 84:...

> Only because I'm interested. Why did you decide to remove CCharacterCore::sc_PhysicalSize again? It turned out to be bigger than planned, so I've extracted it to a different PR: https://github.com/ddnet/ddnet/pull/5269

> Could you move the main.cpp to src/engine/server, instead? It's not really game code. I mostly agree but: - We need `GAME_NAME` to init the engine - `main()` is the...

Update. - main.cpp moved to src/engine/server - Rebased on the current `master`. I double-checked that the rebase conflicts / relevant changes are integrated correctly: - https://github.com/ddnet/ddnet/commit/01edaec628ec325d47d74a667ccaa2aed43f30c9#diff-65908fcaf323f624c0a8e584e92664d0d49640bb139729c6e22a14a5b2170c3f - https://github.com/ddnet/ddnet/commit/92699de86cf38bdc0e3dfc6a7fbbb029d816f2b6#diff-65908fcaf323f624c0a8e584e92664d0d49640bb139729c6e22a14a5b2170c3f - https://github.com/ddnet/ddnet/commit/e6bd84d4fde434813eb0f7c2e540ed57d52315c9#diff-65908fcaf323f624c0a8e584e92664d0d49640bb139729c6e22a14a5b2170c3f...

> > * `main()` is the entry point of executable, while the engine seems to rather fit the 'libraries' category > > Currently the code is structured in a way...