teeworlds-infclassR
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Implement tournament mode
Proposal:
- 16 players: 8 humans and 8 zombies
- The teams defined before the round starts.
- The infected or killed humans join the specs (those specs should not be able to spy on the another team characters).
- Swap teams (humans <-> zombies) each round.
- The longer survivor human team wins.
Probably:
- All different classes.
- As players play different/specific classes, the zombie players should be able to choose the class (before the round starts)
- Some game random should be replaced with static values (scientist white hole, etc).
Maybe's:
- 4 rounds per map.
- "each tourney could have like 6 maps in the pool maybe with a banning system"
TODO:
- Define the conditions for zombie super classes (ghouls, ghosts, undeads, witches)
- Decide what to do with medic revival.
I see those tournament games similar to ctf/tdm games in terms of organization (probably a team don't need a leader and can be formed from players wanted to play together).
Depends on #17