Kaela

Results 13 issues of Kaela

With TF2 x64 update looming closer, I figured we could perhaps brainstorm and setup page that would provide crucial information on migrating from x86 to x64 environment in SourceMod Similar...

x64

Resolves previously mentioned issues in original pull https://github.com/alliedmodders/sourcemod/pull/2092 Apologies for closing previous one, was going on abruptly planned holidays but decided to grab laptop anyhow so if there are any...

Whenever new tf_weapon_ entity is created, criticals.cpp gives rise to hook related to it. Same goes for unhooking in destruction. https://github.com/alliedmodders/sourcemod/blob/master/extensions/tf2/criticals.cpp#L116 ![sourcehook](https://github.com/alliedmodders/sourcemod/assets/153003640/c9adc6ec-8749-4d77-8779-2e1b4a1699e6) This can result in significant performance issues in...

TF2 currently has limitation that each custom vscript gamemode needs to have its content and vscript files packed into each map that uses it. - And if such gamemode vscript...

Feature Request
Team Fortress 2

Ficool mentioned in redsun.tf discord that edict limit increase is planned for TF2 in future I believe now is right time to tackle this so that community servers and community...

Feature Request
Team Fortress 2

It would make a lot of horror gamemodes and maps doable in multiplayer. There's already built-in support for servers setting client convars (such as host_timescale being set by Ninja Spy...

Feature Request
Team Fortress 2

TF2 servers can download particle .pcf files just like models/materials/sounds through AddFileToDownloadsTable However there is no equivalent PrecacheParticle functionality while PrecacheModel/PrecacheSound exists. Would be great to see something like this!...

Feature Request
Team Fortress 2

# Description TF2_OnPlayerTeleport forward is not working on x64 bit TF2 srcds. Issue is relevant to both stable and dev branch of SourceMod & Metamod Only tested on Linux, not...

Bug
x64

Hello, Team Fortress 2 just like other source games supports flashlight although the feature itself requires each player to set client-side convar "mat_supportflashlight" to 1 as convar is set to...

Feature Request
Team Fortress 2

This cvar servers no purpose now that quickplay has been removed for years. Commenting it out should be pretty fast Edit: Much better alternative, set it to 1 by default...

Team Fortress 2