NiRaNTaLi
NiRaNTaLi
The Values saved in Packages are not always thrustworthy, so they should be recalculated. One of those Values is the AllocatedBlockCount which can also be calculated based on Filesize, if...
The Status is set to 0x40 for Bottom Table and left 0x00 else. But the Status 0x40 in a Level 1 Table means that all Level 0 Entries have been...
The Sizes in Velocity for DisplayName and DisplayDescription are wrong, therefore the Offsets are wrong. The correct Sizes are: DisplayName (256/$100 Byte)(Big Endian Unicode String) DisplayDescription (256/$100 Byte)(Big Endian Unicode...
Only the active Hashtables are read/written too, the Backup Hashtables are never updated, so they are empty and therefore invalid. This affects all Levels and also causes a secondary arbitrary...
Writing a sorted Filelist automatically invalidate any Pathmarker for Files and Folders located within a Folder. Its a simple Bug, the Entry ID of a Folder becomes the Pathmarker for...
The Hashtable does arbitrary Change to Top Table after the first TopLevel Change if Bottom Table was selected or if Package was Bottom Table before. The Bug is located in...
### Description of the issue - Windows sees Pro Controller connected - Yuzu detects Pro Controller and I can use it in game - Steam detects Pro Controller and all...
https://www.steamgifts.com/discussion/ZIVso/autojoin-scripts https://www.steamgifts.com/discussion/kGtHd/point-distribution https://www.steamgifts.com/discussion/yEQPR/wow-giveaway-entering-bots-are-going-away-seriously I suggest that you change the minWaitTime and maxWaitTime to something like that: minWaitTime = 1800 maxWaitTime = 21600 or even maxWaitTime = 28800 That's a range...