K3rhos

Results 12 comments of K3rhos

Recently tried this package and yep it looks like I have the same issue, my clouds get rendered on front of my car windows ! ![image](https://github.com/user-attachments/assets/0014cada-e1ad-47df-8ae8-2db60743a74a) ![image](https://github.com/user-attachments/assets/a7f422c1-0a2a-48e0-99ab-b510adb607ed) From what I...

Like I said in my previous post, this is not linked with reflection, it was already like that before, I added reflection probe since bcs I want reflection in the...

Oh okay I found the issue, this is because the interior of my car use a "Unlit" shader material, since the interior is not modelized I'm using a "pure dark"...

![image](https://github.com/user-attachments/assets/eb949c28-6ed9-4646-a9ac-5c86629fdee4) Actually I was using the wrong Unlit shader, instead of the URP Unlit, this is what was causing my issue, sorry for bothering you again lol, it's 100% my...

Okay so I'm not crazy, there is definitely a memory leak somewhere else.

Tbh I think S&box has performance issues overall (regardless of the config you have) I mean I have an RTX 3090, and even with such a card S&box consume WAYYY...

Well, first of all this has become even weirder, I disabled the terrain entirely (+ the gameobject) and now it throwing a different deserialization error: Idk wtf is wrong with...

Apparently deleting (cuting it) the terrain component entirely, no errors thrown, which makes sense, but once I paste the terrain component again, it throw back errors in the console (terrainwidth...

Okay so after more testing, it appears that the "deserialization errors" still come with my old terrain (and with the repro example I'm sending you below), so I wonder if...

Oh yeah this bug is really old ! (Probably here since terrain exists) I was kinda lazy to report it XD bcs I'm not editing the terrain that much. But...