Rudolf Kolbe

Results 23 comments of Rudolf Kolbe

A possible fix for this is pretty straight forward - replicating what Unity does, splitting the data into blocks and compressing these. As this would require some testing I'm not...

All texture compression algorithms employed by Unity are lossy. When replacing a texture, it either has to be stored as uncompressed type or has to be compressed again. Uncompressed increases...

It's described at [UnityPy#environment](https://github.com/K0lb3/UnityPy#environment). So you have to add the following: ``` with open(file_path, "wb") as f: f.write(env.file.save()) ``` You probably don't want to replace files in place, though, as...