Rudolf Kolbe
Rudolf Kolbe
Thanks for the report. The fix you proposed wouldn't fix the root of the issue, which is probably a false flag detection. I will look into it in the coming...
I noticed that the data in question is compressed via lzma.FORMAT_ALONE which is the legacy lzma format. So I checked how the properties are encoded in that format and found...
Hm, according to my tests it's not exactly the same. I found a good way to identify the compression format tho. When the ALONE format is used, data[5] equals 255,...
I had this idea some time ago as well, but there is a better and safer option. Using a combination of class type and path id could still result in...
Sorry that I forgot about it. It looks good now, so thanks a lot :D
Thanks for the reply, but I don't think this will solve the problem. Compiling works fine, the problem is that .so files are found in the source directory. ``` Checking...
Nvm, you were right, it worked, so thanks a lot. In that case I have to say that the log is a bit confusing then, as compiling worked quite fine...
This is a bit tricky to fix, as this is one of the kinds of segfaults that are a bit random and happen only under hard to reproduce conditions. (Or...
Thanks for the info. And, well, this is pretty troublesome then, because the de-crunching is pure Unity code, so bug hunting it will be a nightmare. The only "simple" solution...
Finished soon™️ 