Rudolf Kolbe

Results 23 comments of Rudolf Kolbe

I will look into it again. I guess the issue is either, that Unity uses some padding there (check if ends with 0es), or the typetree generator caused an issue...

Sorry for replying only that late. I was quite busy around the time you made the PR and then forgot about it -.-' There will soon be complete support for...

> > The maker of AssetStudio dumped all typetrees of all Unity versions > > Perfare did not do this Sorry, I meant you (@ds5678 ). I shouldn't do stuff...

@ablegao The PlayerSettings as well as the GameObjects aren't custom classes and are instead default classes of Unity. Therefore using their typetrees to generate parsers and writers will offer a...

Small update. The code generation for the typetrees is nearly done, so there will be complete PlaySettings support soon.

@UserUnknownFactor Cough, it took a bit longer than I thought it would, "distraction" through normal life is annoying for sure. Anyway, thanks to @ds5678 all default Unity objects can now...

My plan moving forward is focussing on this, instead of using custom implementations for each type. My current plan is to make hollow classes for type hinting, which may also...

UnityPy can't export AnimationClips or other objects that rely on fbx for the export. It might be added some time, but not any time soon due to the required amount...

Sorry for the late reply. split files are just a normal SerializedFile split into multiple files. So in theory, you can simply save the loaded (split) SerializedFile and replace all...

Sorry for the late reply again. I guess that you can also try simply splitting the final file yourself at the same size as the original. So e.g. ```python split_data...