JustMeDaFaq

Results 11 issues of JustMeDaFaq

Hi, any cores (currently developing my own) where hw_render_callback->depth is false, the resulting texture done by framebufferrenderer.cpp is just black, game works tho sound is working etc. The framebuffer is...

bug

Hi, flycast (dreamcast emu) works, but is too fast and doesnt have sound (sounds is probably due to its too fast, since no sound is also when fast forwarding in...

enhancement

Hi, just like the default ppsspp and flycast. Once threaded rendering gets into play the games are running too fast. Heres something like audiosync needed too

Some cores, like the new dos box pure need to support that callback which is set by the environment call I mentioned in the headline. Is it planned to support...

enhancement
question

Hi, i just load up the project in Android Studio. Make sure to change the hardcoded paths to existing ones in SampleActivity.. When `retroView = GLRetroView(this, "mgba_libretro_android.so", pathtogame, "", "",...

question

**Console Configuration:** N3DS XL + latest Luma + Twillight Menu **TWiLight Menu++ Version:** v23.4.0 **TWiLight Menu++ Theme:** Nintendo DSI ### Expected behaviour Expected Twillight Menu to load the attached .nds...

bug

Hi, trying to compile it on an raspberry 3. Tho getting following error: `../github.com/mdlayher/raw/raw_linux.go:88:14: f.SyscallConn undefined (type 'OS.File' has no field or method SyscallConn)` Any knows how to fix it?

Hi, its said that the mgba core works, but it doesnt? Any hint for what needs to be looked into, to make it work? (also other cores?)

Added a simple possebility to define which input device got used lately. Any input on the gamepad makes the touchscreen controls automatically disappear. Touch the screen to bring them back...

Hi, the initial loading error was fixed by adding OpenGL32.dll and DInput8.dll to delay load here: https://github.com/libretro/dolphin/commit/803d1390a31c49e731b5923262d18bff32ec9627 That didnt fixed all of the issues tho. Some games like: Pokemon XD:...