JustMeDaFaq
JustMeDaFaq
> Hi @JustMeDaFaq . I've been able to reproduce a similar issue with flycast (which actually uses the depth buffer). Does removing this line fix the issue: > > https://github.com/Swordfish90/LibretroDroid/blob/c56ded975db1c5ace00e13027f520b198bde225d/libretrodroid/src/main/cpp/video.cpp#L182...
@Swordfish90 Thanks for the hint, adding: ``` case RETRO_ENVIRONMENT_GET_FASTFORWARDING: *((bool*) data) = false; return true; ``` makes sound available, game runs still super fast tho. Could be similiar to the...
@a7150607 mind sharing your solution?
Yeah, had a look and figured out what theyre using it for. Added following in my project meanwhile until they decide wether they want to change theyre implementation: ``` retro_time_t...
Hi, thats what i already did, and why its so confusing to me :( https://s12.directupload.net/images/200822/fpkpjxsi.png
EDIT: Seems to be related to the android version, testing with android 7, it doesnt work Can be reproduced by creating a x86 or x86_64 device on android nougat using...
Librarys got extracted correctly. It seems tho that android 7 and previous dont like to only get the librarys name. So to work, when passing the .so on creation of...
Yes, there's a quick and dirty done poc implementstion (which isn't public tho) utilizing that library in retroarch. I need some time to do anything proper that would make it...
Hi, i added a simple way to determine current input module used. Do any controller input to disable(/hide) touchscreen controls and press touchscreen to show it up again. Could you...
@zerofalcon @rbeesley Thanks alot for testing, might give it a try to commit a PR then :) Edit: Submitted a PR :)