Valdir da Costa Júnior
Valdir da Costa Júnior
I just add a copy of these commands in cleo.xml, whatever... ``` ``` I taught this in my gta3script tutorial and most people do the same.
My two cents: https://pastebin.com/aYaBhtR5 Caused by U+200E character. Look at the "ai upscaled weapon textures + icons" folder name.
For those who don't want to read all this and make the changes manually, I did everything here for URP (and HDRP too maybe, if changing shader LightMode): #36
> Right, also someone mentioned on Discord that usage of timer/counter opcodes require a global variable. I will look into what we can do here. In CLEO+ I created the...
1 - Não havia sido corrigido ainda, agora sim. 2 - Não entendi.
fmodstudio.dll is crashing on SAMP (but works on SAMP debug). The game itself didn't crash but the crash dump is on modloader.log. ``` Game version: GTA SA 1.0 US Unhandled...
Jéssica Natália tested it and it looks the same, she said that there is a similar problem in other PSP games, which is interesting to know: https://github.com/hrydgard/ppsspp/issues/14010 They didn't mention...
How it happened: New game, get out of the car, get a random car on the street, walk around the first island for 5~10 minutes, using Vulkan. edit: also OpenGL....
It happened on DX9 too, it took 15 minutes now. You are probably not testing long enough. 5 minutes on DX11.
Not fixed here, looks like the same. Also, a single test of 2 hours doesn't seem like a good idea, I didn't see it happening but it's possible that there...