Jules-A

Results 64 comments of Jules-A

https://github.com/bloc97/Anime4K/issues/112

I'm not sure what you are trying to do but this might be relevant: https://github.com/pinnouse/ani-ss

Linux port also got left out on the MSAA settings, to keep up with other ports, UI needs to be added to configure MSAA. More information: https://github.com/TASVideos/desmume/commit/2e7099052d714d366bcdda51de61e52b5387f9d6

Linux didn't get any of the OpenGL compatibility toggles. While the first 3 options aren't too important, afaik they don't have a way to toggle OpenGL_Emulation_DepthLEqualPolygonFacing to fix any games...

Some FPS testing between builds from Github Actions before the Interpolation rework (48f5a82, testing master isn't fair since it had a few bugs) and this PR (477d4ec): ``` Before Interpolation...

Snap to edges would be nice (especially with separate windows) but not important.

> DeSmuME has an async audio option. Works fine like 99% of the time. When it doesn't, you can just switch back to synchronous audio. It's a great option to...

> @Jules-A It works as intended. It grabbed Monday's release for you because you most likely have `weekly` on your settings.xml file. Just change it to daily and it will...

@ryandash I tried that but I just get ``` Stream mapping: Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264)) Stream #0:1 -> #0:1 (copy) Press [q] to stop, [?]...

@pukkandan I think Prioritizing AV1 below 4k is definitely needed. 1440p and below is starting to become rather common and can be decoded on CPU fine for many people, it's...