Anime4K
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[Question] How do I use this in WebGL in libraries like Seriously.js and VideoContext?
With VideoContext, we get code like this. It's similar to what Seriously.js has:
var monochromeDescription = {
title:"Monochrome",
description: "Change images to a single chroma (e.g can be used to make a black & white filter). Input color mix and output color mix can be adjusted.",
vertexShader : `
attribute vec2 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
void main() {
gl_Position = vec4(vec2(2.0,2.0)*a_position-vec2(1.0, 1.0), 0.0, 1.0);
v_texCoord = a_texCoord;
}`,
fragmentShader : `
precision mediump float;
uniform sampler2D u_image;
uniform vec3 inputMix;
uniform vec3 outputMix;
varying vec2 v_texCoord;
varying float v_mix;
void main(){
vec4 color = texture2D(u_image, v_texCoord);
float mono = color[0]*inputMix[0] + color[1]*inputMix[1] + color[2]*inputMix[2];
color[0] = mono * outputMix[0];
color[1] = mono * outputMix[1];
color[2] = mono * outputMix[2];
gl_FragColor = color;
}`,
properties:{
"inputMix":{type:"uniform", value:[0.4,0.6,0.2]},
"outputMix":{type:"uniform", value:[1.0,1.0,1.0]}
},
inputs:["u_image"]
};
How do I use the Anime4K GLSL shaders with this? I have no experience with working with shaders.
I'm not sure what you are trying to do but this might be relevant: https://github.com/pinnouse/ani-ss
@Jules-A That looks really promising, thanks!