Jrius

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I don't have a Mac to test with unfortunately... But I'm confident this is a Windows-only bug. Today I tried creating various similar methods in my C# game scripts, and...

Hey. Sorry for not answering sooner, I had one of those crazy week at work... Anyway. Thanks for the extensive answer ! It's strange that returning ints doesn't crash for...

> > > Great demo! I've missed having reverb effects in Uru, and this will definitely be great for fan Ages. We _may_ defer merging this until proper support is...

Thanks for the review, I implemented all suggestions. Let me know if you see something else.

Sorry for being late to the party, but maybe this could tie into `material.game_settings.use_backface_culling` ? (Either keep both in sync, or rely on it instead of a new property.) Note...

Blender 2.80 moved the `use_backface_culling` property directly into the material class, but it still works the same.

Unfortunately it's not migrated. Good catch. Furthermore, all materials created in 2.80 are now two-sided by default (probably because unlike Eevee, Cycles is unable to do backface culling), which means...

Vertex color alpha stores the length of the linked edges (kinda). In the end, it's just a multiplier for the final wave displacement in the vertex shader (so if `alpha...

The shader I'm looking at is an old Unity port of the GPUgems one, so it's possible I messed up on the blue/green channels. There might also be small differences...

Ah, thanks for the clarification, this is much clearer now. Yes, so assuming everything works as described, then all 4 geometric waves are correctly scaled down to zero when their...