dialogic
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Add easy way to pause dialog
Although get_tree().paused works, there are moments where you want to pause the dialog but not the rest of the game.
Pausing should affect:
- [x] Input
- [x] Text revealing + Voice
- [x] Portrait Animations
- [ ] Sounds/Music
Proposal:
We should add a pause() and unpause() method to the DialogicGameHandler (the autoload) This method should then call optional methods in all subsystems so they can manage their pausing and unpausing.