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Add easy way to pause dialog

Open Jowan-Spooner opened this issue 2 years ago • 0 comments

Although get_tree().paused works, there are moments where you want to pause the dialog but not the rest of the game.

Pausing should affect:

  • [x] Input
  • [x] Text revealing + Voice
  • [x] Portrait Animations
  • [ ] Sounds/Music

Proposal:

We should add a pause() and unpause() method to the DialogicGameHandler (the autoload) This method should then call optional methods in all subsystems so they can manage their pausing and unpausing.

Jowan-Spooner avatar Aug 02 '22 17:08 Jowan-Spooner